![]() ![]() Eric Holmes Basic Set (July 1977) - appeared five months prior to the release of AD&D's Monster Manual (December 1977). Even if you don't count that, the first game labeled as Basic D&D - the J. TSR traced the history of the game back to the release of the original D&D (1974). By 1991, Basic D&D was TSR's longest running roleplaying line. The Dungeons & Dragons Rules Cyclopedia (1991), compiled and developed by Aaron Allston was the triumphant finale to the BECMI edition of D&D (1983-85). ![]() The history of this product below was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of "Designers & Dragons - a history of the roleplaying industry told one company at a time." This document also contains material from Jason MacInnes' Unofficial Dungeons & Dragons Rules Cyclopedia Errata, and various other sources. Wizards of the Coast D&D FAQ version 3.5Īaron Oliver's extensive Rules Cyclopedia Errata & Companion - which required a major undertaking to reformat properly into Markdown - was used as the basis for this document.Wizards of the Coast 3rd Edition D&D FAQ.2002 Unofficial D&D Rules Cyclopedia Errata.1985 Book of Marvelous Magic by Frank Mentzer.1981 Basic/Expert Binder Rules (Moldvay Cook).1979 Holmes-edited Dungeons & Dragons rulebook.1979 1st Edition AD&D Dungeon Master's Guide by Gary Gygax.Several of the topics covered in this document were discussed directly with Frank Mentzer, Creative Advisor to Gary Gygax at TSR (1980-1985) and Founder of the RPGA. The following offical texts were used in the creation of this document among many other sources. With that in mind, I chose to format the document in Markdown so that anyone could easily revise it to their liking and easily export to HTML or PDF. One of my goals in compiling this unofficial document was to eventually self-publish an updated version of the Rules Cyclopedia for my own personal use that includes the material contained within this document. If a page number is mentioned alone, it is always referring to that page in the RC rather the page of this document. Sources are cited with page numbers when possible. Suggestions have been added where they may provide value. In some cases, creating extra rules can't be avoided in order to fix issues that exist in the current rules. When possible, rules are gathered from other sources (B/X, AD&D, etc.) and adjusted so they all work together. Also, I have found that in many places the RC re-words certain descriptions and mechanics that are taken from the Mentzer-edited sets, and when enough care wasn't taken in doing so, the rules were changed from how they are supposed to function. There are also instances where the rules don't quite cover some situations that may need to be addressed, or there are loose ends or holes in the rules that need patched. There are various contradictions, errors, and omissions, in the RC which need to be fixed. The only box set not included is the Immortal Rules which was replaced by the Wrath of the Immortals box set also written by Allston. This unofficial document - a work in progress - is my personal compilation of rule corrections, clarifications, suggested changes, and other material compiled from various sources to supplement the Dungeons & Dragons Rules Cyclopedia (RC) written by Aaron Allston and released by TSR in 1991.įor those unaware the RC is a hard cover volume of (almost) all of the D&D rules from the Basic, Expert, Companion, and Master boxed sets of the early 1980s. Begin by killing the minions of evil in the dungeons, adventure out into the wilderness, build and empire, encounter gods on the outer planes, then ascend to immortality. The complexity of BECMI D&D emerged from a seemingly simple concept. The project is created in Markdown and includes the files needed to convert to a PDF or HTML using Pandoc and MikTex. This is not an official product and is in no way affiliated with TSR or Wizards of the Coast (WotC). ![]()
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