![]() ![]() People forget that when Deep Space Nine came out it wasn’t popular due to being perceived as too drastic a change to the universe of Star Trek. Placing Star Trek into that rigid of a definition means Star Trek wouldnt really be able to grow. This isn’t necessarily a reply to you but more a reply to that sentiment. Ultimately it’s probably going to come down to your tastes in writing though, as it is a very narrative focused experience. If it sounds like a format you’d enjoy and you find the world interesting I’d definitely recommend checking it out. Swansong (and the devs previous title, “The Council” iirc) stand out by having rpg mechanics, which determine the options you have for any given situation. And like a Telltale game, there’s not really combat or anything, just decision making and the like. It’s very a stage or two below a AAA game and that’s apparent in the assets and animations. Started out as a TTRPG system that, like the D&D universe, can be used in various media.Īs for the game itself, I’m not super far in but I’m enjoying it a lot so far. If so, they’re pretty much entirely separate games by separate devs, just sharing the same world (which is what the “Vampire The Masquerade” part of their titles refer to, with whatever comes after being the name of that specific game). ![]() I assume you mean Bloodlines 2’s rocky development eh? How many weapons you give it, how fast it is, the capacity of its teleporters or if it even has them, etc. And the ship you captain could have different stats and abilities that affect your options as well. ![]() Do you have a Klingon Security Chief or a Vulcan? Maybe your chief Engineer is a Ferengi and that affects what suggestions and choices he offers you. Maybe part of character Creation is less to do with how you look or your history, and more about who your crew is. They could even take mechanic where the voices in your head constantly chip in and have them be your Bridge Crew instead, giving you various comments on your actions and suggestions for what you should be doing that only you can hear (in ship to ship communication at least) but still leaving you to actually make the choices in the end. But rather the decision of whether to even go down that road, and the consequences of whether or not you did. The struggle in star trek when it comes to violence is never about the act itself. At best just have a dice roll based on your stats (or your ships stats I guess depending on how you want to play it out) and then the game just plays it out for you and leaves you to deal with the consequences of your choices. No need for things like combat mechanics or anything like that. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Shadow Gambit: The Cursed Crew Mimimi Games Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar ![]() Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions. ![]()
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